AI Insights · Timothy · July 2024
Top 5 Basketball Games on Android in Croatia: Q2 2024
Discover the performance of the top 5 basketball games on the Android platform in Croatia during Q2 2024, including downloads, revenue, and active user trends.
In the second quarter of 2024, the top basketball games on the Android platform in Croatia have shown varying performance in terms of downloads, revenue, and weekly active users. Below, we take a closer look at the metrics for NBA LIVE Mobile Basketball, Basket Battle, Basketball Stars: Multiplayer, Bounce Dunk - basketball game, and Mini Basketball.
NBA LIVE Mobile Basketball from ELECTRONIC ARTS saw fluctuating revenue throughout the quarter, peaking at around $96 in the first week of April and ending on a high note with $78 in the last week of June. Downloads varied, with a high of 622 in the week of April 22 and a low of 133 in the first week of April. Weekly active users showed a peak at 2.9K in April before settling at around 1.8K by the end of June.
Basket Battle by Supersonic Studios LTD did not generate any revenue during Q2. The game experienced a steady increase in downloads, starting at 280 in the first week of April and reaching 306 by the last week of June. Weekly active users remained relatively stable, with a slight dip mid-quarter before peaking at 4.3K in the final week of June.
Basketball Stars: Multiplayer from Miniclip.com saw relatively consistent revenue, peaking at $85 in the week of June 10. Downloads showed a fluctuating trend, with a high of 337 in late April and a low of 88 in early April. Weekly active users peaked at 1K in the last week of April before declining to around 735 by the end of June.
Bounce Dunk - basketball game by SayGames Ltd did not report any revenue for the quarter. Downloads showed a significant upward trend, starting at 56 in early April and reaching 215 by the end of June. The game also saw a steady increase in weekly active users, peaking at 842 in mid-June.
Lastly, Mini Basketball from Miniclip.com reported no revenue during Q2. Downloads showed a gradual increase, starting at 109 in early April and peaking at 166 by the end of June. Weekly active users also saw a steady rise, peaking at 420 in the last week of June.
For more detailed insights and data on these top basketball games and other mobile applications, visit Sensor Tower.